World of Alyria : Speedwalks
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Speedwalks are legal in Materia Magica, and it saves
you a lot of time when walking from city to city. It is advised that
you do all of the following speedwalks while invisible,
so
you
don't
have
any
nasty
run-ins with aggressive mobs.
Directions: h = nw, j = ne, k = sw, l = se
Sepharia
Rune (east exit) to Rune Forest:
e2j8nh3nhn4hw2h5whwh6nhnhnh2nh3nh14j2nj5nj3nhnh8nj2nh Rune Forest to Graveyard:
wkhkhk3wh2whwk5w2s2wh4wne2nw3ne3n4h2nh3n
Rune Forest to Caverns:
j5n8hn4h3n4h5wk6whw2hn10h6nh7nhnh7n3j2n6j10ej4n2h3n4h5n3hwh3njnjnhnjnjel
Rune (east exit) to Intersection
at West Road:
e2j8nh3n2hn4hwh5whwh8whwhwhw2hwhwh4whwh3whwh2whwhwh3wh2wh2whwhw
Intersection at West Road
to Xaventry:
hnhn3h2n2hwhw2hwh2w2hwh13wh2nhk5w2hw2hnhnh4nhnh3w2hn2h8nhnh9n2jn2j5nh
7n2jn2jnj11njnj6nh11njnj6nhnh19nh5n2hn2hn3h4nj2nhn2hwh2w2hn2h2n2h4n
jnh3nhnhn2hn3h8n2hn2h6nj2e3l3jl5e4jej2e5je3jnj10nj4nje2njej2eje3jn2hn
Intersection at West Road
to Kolvir:
w3k2sk5sl3s2l2sk6slk3s5k2w7ks2k2s2lsl5s2l9s2k7s3lsles4l4sl2sl2k10s2le2lsls4l
e4lsl2slel2e2lele2le4lslsl2sl2sl3slslslsl5sl3s3l2s2l4sk5s2lsl7sk10s2ks3kw10k
6sk3s2ks6kwk2wkwks5ks3k2s3kwkwk11wh3wk4w2kw2kw2kw2k2w4k2s5ks4k
6wh3whwh2nhnhnwh4nh3njnj
Rune to Rigel (south exit):
e2j8nh3n2hn4hwhje5jn2jn3jnjnj6n2j3njn2jn6jnj2nj2njn4je2je2j2ej2ej3ej2ej3eje2j
ej2nj3nj2n2je8jn2jnj3nj4nj6nh2nh3nh14njnjn11j3ej3eje5jn2jn3jn3jn4j3nj11nwkw
k3wkw2k4w2h2n
Rigel (south exit) to
Rigel (north exit):
2s2l4eje2j3eje2j5nhnhn2h2n4hnh3w2k
Rigel (north exit) to
Dungeon Wroth:
3w3hn2hnh2nhn2h2n4hnhnh10nj3nj2n2j3n3j2njnj3nj7nj2n3jn2je3jnje3j6nh
2nhnhn5h5wh3wh3whwhw2hn2h6n2hwhwhw2h7wksksk2s3ks2k5wh3wh2w
2hwhw3hnh2nh2n2h4nj6nj3n3jn2j3nhn2hne
Xaventry to Mandrake Woods
(and Shadow Castle):
6e14j4n2jnjnjn7j2eje2je2je2jnjnj2nj6n2j2nj4n2h2nh3nhnh8nj2njnjnjej2e
Rigel (south exit) to
Intersection at East Road:
3sel4e2jej3e2jej6n2hn2h2n4hnh3nhnh8nh15nh2nh9nj5nj2njn5jn3jnj3njnj2njn
j2n3jn4jn2jnj8n2h6nh2nh4nh2n2h12nj5nj7nh3nh2n2h2n2hn3h9nh3nhnh13nj2nj2n
j2njn2j2njn2jn7jn7j5nj2nj2nj2nj2n2jn2j9nj4njnj2njn11jejejeje2je
Intersection at East Road
to the Tower of Art:
4njn3jn6jej2ej2ej2ejej2e2je2jej2ej4e2j2ej2ej7el4el3ej4ejejej2e2jeje3je2je2j
ej2e3je3jejej2ej4el4ele2lesl2el3el5el23ej8el3el3el10ej2ej8ejej5ej13ej11e
l3e2l4elel2el3el2el2el3el4el4elel2e2lelel2el2el6ejlj7e2j25el2elele2l
3el4el7ejel11elej2e2jnj4nh2nh3nj3njn3jn2jejeje2jej2ej3ej9e2lelelele4lsl
3sl5s2kskwkwkwk2wk3wh3wh2whwhwhn2h5njn2jn3j2ej5el3e5l2slskskw2k
7w3h4nje
Intersection at East Road
to the Desert of Thorn (north exit):
e3lsl2s2ls2le2lsl2sl2slsl2slslsls2le2l2e7lsl4sl7sk3sk3sk2s2ks14ksk2s2k2sk3sk
6sls3l2es2l2el2el13e2jej2e7jeje2jej2e2jeje2jene3j3eje3jn4jn3jn5jn6jej2ej3ej2e
je2je3je2jejeje2j2ej2ej5el3el2elelel2el2elele2lel2e
Desert of Thorn (east
exit) to Lowangen:
3el2e3s3ls7le8l2el2el2e6ls2lelel2el6e3lelelel2e3le10lsls2lsls2l6s6l2el3elsl
2slsl3sle2l2s3l2ej
Auryn
Vospire to Sigil:
3e2l2el5e4jn2j2e3jn2j6n2jej8n3j4ejele6l2s2l17s2ksk7s6l2e2l2el2e2lel2el2el2el
ele5lel3esele5l2s2ls2le5ls
Sigil southgate to Diocletian:
s3le4le4l2e3le2lelsle3ls2ls7ls5ls2ls5lslslslsls2lsls3le3lelel6el3el2ele4l2el
e5lslel2s2l3s5le2le2l2e2l2e2le2le3l8s2k2wk3whn
Avros
Templeton to Frost Giant's Keep:
4s6lele2jn2j3eljejn2j5n3j2ej2ej2ene3j2eje2je4j11nh11n2hnhn2hnhw3h7n4je2je2j
2e2jejej4e3jej2ej6nh4whwhwhnhwhwh4whwh2nj2n3j2ej3e4jnj2nhwh2w4h3wh5n
jn9jnh2njejejej2e5jnh4n
Templeton to Tellerium:
4s8l4ele2le3le8le7le2le4lelelele3ls2lses5le7ls2ls2ls3l3sl2slslsl2sel2slslsl
6sls4ls4lslslslsls2l2s2lslsl7sk4sks
Belthane
Maldra's Keep to Pirate's Cove:
3s2l2e2jej2n2j3njnh6je3jej6n5h3n2hnhn7hwhnhnhnhnhn11hw2hwh9wk2wk7w
hw2hwh2n4hw3hn17hw2hw10hw3hw2h2w2k3s2kwk3wh3w2h2wk2wk2wh2wh5wh
4wh3w2h3nje Maldra Keep to Deceit
3s2l2e2jej2n2j3njnh6je3je6l2s3lelsl2s5ls2l3sl4sks2ksks4k5w2k2w4ksk2s2k3sk2sk
sk3sksk2sk2sksks6kwk2wk12wh5whwhwhwhn2h2nh4n3hn2hnh6n2h10n3jn
jn2jnjn2j2njn2j5nh2nhnhn4hn3hn2hwhn4h2wh2wh 2nd Intersection to Deceit:
7n2h9n3jnjn2jnjn2j2njn2j5nh2nhnhn4hn3hn2hwhn4h2wh2wh
2nd Intersection to Unknown
City (There's a building, but no access):
2k2sl5slsl2s2lsls10l2e7le3lelelel2el2el6el2ele3ls2l3s2le4l5ej4elej3el2el4el2e
3le3ls2l2ej4e3j3eje2j2el4e2l4s2l4slsl2s3l2sl4s2k6sl2s
Unknown City to Unknown
Dungeon (A place, but no access. Hrm. 2 of them):
2ej3el5e2l2e4l4ej5e2jnjn2hn
1st Intersection to 2nd
Intersection:
s5l2s3lelsl2s5ls2l3sl5s3ksks4k5w2k2w4ksk2s2k3sk2sksk3sksk2sk2sksks6kwk2wk
12wh5whwhwhwhn2h2nh4n3hn2hnh
1st Intersection to Keep:
2w3kw6klsk3s2k2skw2k2w2h3n
PC to 1st Intersection:
wk3s2l2el5el5el2el2ej2ej2e2l3el3eje2j3n2j2e2le3le10le2le7les7lsels3le4l2s2le
lel7ej2ej9e2le2le10lsls2l2slsle7ls2lsl3s5l7s
From Wizardry Isle to
beginning of Coral Maze
ejel2e7jhw2j5hwn2h2n2h6jln2j6njnh5n3jn2j4n7ej4nj5e
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