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Equipment : Item Attributes // Browsing(101) Playing(123) Pfiles(80,795) Clans(104) LiveFeed(down)

If an item is identified (via lore, identify, or other means), a message like this is shown in the description: This level xxx item has the extra attributes: [attributes]. We will try to clear up some of what the tags mean here.

arena-only
Originally this was intended to be placed on a selection of weapons you are able to choose from when you entered an arena.

atm
With this tag, you will always have access to your default bank wherever you are.

blessed
Makes it harder to frag, or destroy, the item. Helps when you are fighting mobs or players that use acid. Also increases the durability of an item.

donation
It's a donation item that can only be obtained through real money, MM dollars, or through another player who obtained it through these means (only if the item does not have the nouncurse flag).

enforce-level
Each item has a specific level assigned to it. If you are not at the required level and have an item with the enforce-level tag, it will disappear in a matter of seconds.

explode
If an item with this flag also has the throwable flag, then this item will blow up when thrown. Any item with the explode flag also cannot be mailed.

insulated
Cannot be fragged or damaged due to a fire/cold spell or trap. Previously listed as fireproof.

hide-long-descr
Basically makes the item completely invisible if dropped.

identified
You would not see this, or any attributes, without this tag.

invis
This item is invisible. No one, including you, can see it without the detect invisibility spell.

locker
You can access your locker in Rune with this attribute on any item.

magic-resistant
You cannot cast a spell which alters the attributes of the item.

mail-receptacle
Any mail you get (either through auctions or other players) will be transferred to this item.

nochange
This item cannot be restrung.

nodecay
The item will not go through the stages of decay due to normal use (slightly damaged, nearly destroyed, et cetera). Useful for weapons and shields.

nodonate
This item may not be transferred to the location's donation room via the 'donate' command.

nodrop
You cannot drop the item via the 'drop [item]' command.

nohide
You cannot hide this item using the 'hide' command.

none
Exactly as it says. Just a dummy tag if an item has no special attributes.

noremove
Once you wear the item, it cannot be removed until death or until a spell is used to cancel the effect.

nouncurse
This item may not be removed from your inventory in any way. Also, if someone CPK's (chaotic player kill) you, the item cannot be looted from your corpse and will still be with you when you reincarnate.

no-auction
Basically you cannot put this item up for auction.

no-container
You may not store an item with this flag in a container.

no-dispel
The attributes of the item cannot be dispelled. Whenever you wear an item, it has a chance of dispelling (fizzling). This will prevent that. All artifacts are no-dispel even if this flag is not shown.

no-give
You cannot give this item to anyone. Can be removed using the 'remove curse' spell.

no-identify
This item cannot be identified. Although you can't identify items with this flag to actually see this flag, it theoretically exists.

no-mimic
Psionics cannot use the 'mimic' skill on this item.

no-npc
This item is not sellable to any shopkeeper.

no-rent
You cannot store this item in your locker.

no-sac
This item cannot be sacrificed.

no-save
Once you quit, this item disappears. You will get a warning message in red if you try to quit with a no-save item.

no-steal
This item cannot be stolen from you when others try to use the 'steal' command in a CPK room.

owner-only
Only the original owner of this item may use it. To switch owners, mail or give it to a new person. In the case of the iron toy soldier (or anything else made out of iron), you have to mail it to feys and sidhes to switch owners.

permanent
The item stays with you, even if it is normally a one use item. For example, reagents. If you have a reagent with this flag, it won't be consumed during a spell.

phased
Phased was intended to make an item effectively "disappear" at random times from a player's grasp - so it would still be there, but it would vanish for awhile, then come back. It hasn't been activated though.

poisoned
Usually found on weapons, an item with this tag has a chance of poisoning the opposition during combat.

reflect-magic
An item with this powerful flag (usually on shields and weapons) has the ability to automatically counter projectile attacks such as fireball, and reflect them back at the caster.

reset
This item, if worn on your body or stored (in your bag/locker), will be returned to your inventory when you log off.

rot-death
Unlike normal items, this object will automatically decay with time - whether you use it or not.

save-location
If Vassago or any immortal decides to reboot the machine, and an item has this tag, it will stay on the ground even after the reboot. All items without this tag will disappear after a reboot if it lying on the ground.

spirit
An item bestowed upon you only after death.

sustain-life
You will never get hungry or thirsty if you wear/wield an item with this attribute. Also heard rumors of increasing your regeneration rate...

throwable
You can throw this item at another player or mob using the 'throw' command.

tradeable
Tradeable is a flag that will be used when the second phase of the ship code is implemented; namely, allowing people to trade items at ports for other items or money.

transport
An item with this attribute has the ability to transport players from one location to another, whether manually or automatically.

trap
Exactly as it implies, this item is a trap. Not usually a good thing.

tweak
A very specific flag that allows items with objprogs to be lockered.

unbreakable
If this flag is present on lockpicks, it keeps the lockpick from breaking in the lock. If used on any other item, it keeps the item from shattering due to cold or burning due to extreme heat. If used on worn equipment, it reduces the amount of damage done to it through normal usage.

vampire-bane
Prevents feed/vampiric type attacks from the opponent.

vanish-death
Just as the name implies, whenever you die the item disappears from your inventory.

vanish-if-dropped
If this item is ever dropped, it will disappear. Common on things you get from item producing bags such as Vandemaar's Reagent Bag and a bag of tricks.

virtual
Comes from the vmap (wilds).

visible-owner-only
When on the ground, this item is only visible to the owner.

vis-death
This item cannot be seen (either through look or peek) unless the mob or player carrying the item is killed.

weight-reducer
Only found on containers. If you put an item in the container, it will not count toward your maximum carriage weight.

will-float
If you are in a body of water and you drop the item, it will float instead of sinking to the bottom.

wont-fuse
Basically, the item is not made from any metal. An item with this tag will not frag due to a shock-type spell.

 

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MM Time: 7:42 am
Trigael gibbous waning | Marabah gibbous waning
WGa: Xaventry
WGb: Arcane

PK Ladder
 1. Kurik 373 Up
2. Kaine 365 Down
3. Sabon 338 No Change
4. Brimstone 301 No Change
5. Nightshade 292 No Change
6. Illyria 257 No Change
7. Notorious 206 No Change
8. Caladrius 194 No Change
9. Kingkong 193 Up
10. Phaustix 189 Down
11. Nerion 188 Down
12. Xane 187 Down
13. Asterix 179 Up
14. Neostar 175 No Change
15. Sinbad 173 Down
16. Perem 170 Down
17. Spizy 165 Down
18. Lonar 163 Down
19. Krim 161 No Change
20. Santino 157 No Change
21. Dopul 150 Up
22. Darkk 144 Up
23. Bluelight 143 Up
24. Aarons 142 Up
25. Dragonburner 142 No Change

Player of the MonthKaine 406
High: Sabon 554

Player:

Tip
Putting an item in a forge identifies it. This is because 'identified' is a flag, and forging an item restores all stats and flags.
 
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