Athenaeum : Mark List
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Marks are special tags listed under 'score marks' that identify accomplishments
you have attained. Upon getting a mark, you also in turn receive practices.
Here is a full list of the available marks.
It is Alyria Online's view that marks should be earned, not given. As such,
it is our new policy not to list how to get specific marks, but only what marks
are available and the requirements for receiving them. If you discover the
process to obtain a mark from information you get here, we humbly request that
you not share your discovery with other websites.
If you know that a mark described as "Unimplemented" is
in fact implemented, or you find an error, or discover
a mark not on our list, please contact
me at saga[@]ingenii[dot]com. Include the success message of the mark if possible.
Mark methods: 111
Adventure
(Level <= 60)
For proving thou hast the soul of an Adventurer, the Powers have granted thee a Mark. Agility
- Success string unknown.
Air
(Level 240)
For defeating a beast of the Zephyrs, the Powers have granted thee a Mark. Alchemy
(Any Level)
For finding a local supplier of other mages\' herbs, the Powers have granted thee a mark! Altruism
- Success string unknown.
Anger
- Success string unknown.
Animation
- Success string unknown.
Anonymity
(Any Level)
Arbitration
- Success string unknown.
Asceticism
- Success string unknown.
Association
(Any Level)
For joining a recognized guild and networking with your connections, the Powers have granted thee a Mark. Balance
(Any Level)
For your devotion to the powers you have received the Mark of Balance and become a disciple of (*). Battle
(Any Level)
For doing battle with and persevering over a legendary warrior, the Powers have granted thee a Mark. Bravery
(Level >= 60 and <= 100)
For braving the perilous guard of the Proving Grounds, the Powers have granted thee a Mark. Chance
(Level >= 121 and <= 180)
For risking thy life in many situations, the Powers have granted thee a Mark. Charisma
(Level >= 6 and <= 60)
For displaying charisma in unusual circumstances, the Powers have granted thee a Mark. Clairsentience
(Any Level)
For helping a powerful seeress do her work, the Powers have granted thee a Mark. Community
(Any Level)
For helping a fellow adventurer in their time of need, the Powers have granted thee a Mark. Conformity
(Any Level)
For obeying the local laws and respecting the town guards, the Powers have granted thee a mark! Courage
(Level >= 100 and <= 200)
For besting the nefarious inhabitants of the Proving Grounds, the Powers have granted thee a Mark. Cruelty
(Level >= 61)
For fueling Lord Maldra's hatred and depriving Lord Agrippa of a lost memory, the Powers have granted thee a Mark. Darkness
(Level >= 10 and <= 60)
For exploring the darkness of the ant hill, the Powers have granted thee a Mark. Despair
(Level >= 180)
For losing all racial and religious faith, the Powers have granted thee a Mark. Despair
(Level >= 180)
For losing faith in one's kin, the Powers have granted thee a Mark. Destruction
(Level >= 61)
Success string unknown. Discovery
(Level <= 25)
For expanding your horizons and visiting new places, the Powers have granted thee a Mark. Dragon
(Level <= 59)
For defeating the red dragon and restoring the Tower of Aroxa to its rightful owners, the Powers have awarded thee a Mark. Earth
(Level >= 180)
For defeating the powers of the Queen of Earth, the Powers have granted thee a Mark. Elements
(Any Level)
For obtaining all seven discs and releasing their magic, the Powers have granted thee a Mark. Existence (Dawn)
(Any Level)
For journeying to watch the day begin, the Powers have granted thee a Mark. Exploration
(Level >= 61 and <= 120)
For exploring so much of the land of Alyria, the Powers have granted thee a Mark. Faith
(Level >= 180)
For helping the druids in their rite, the Powers have granted thee a Mark. Faith
(Level >= 10 and <= 110)
For seeking to protect your faith from the minions of evil, the Powers have granted thee a Mark. Faith
(Any Level)
For seeking faith in the friar of life, the Powers have granted thee a Mark. Faith
(Any Level)
For seeking faith in the a place of worship, the Powers have granted thee a Mark. Famine
- Success string unknown.
Fealty
(Any Level)
For exhibiting integrity and fealty, the Powers have granted thee a Mark. Fear
(Level >= 100 and <= 200)
For resisting fear in the face of extreme adversity, the Powers have granted thee a Mark. Fire
(Level >= 180)
For defeating the powers of the Tanar'ri, the Powers have granted thee a Mark. Fire
(Level >= 60 and <= 120)
For defeating the Fire Atronach, the Powers have granted thee a Mark. Force
(Any Level)
For forcing logic to prevail, the Powers have granted thee a Mark. Fortitude
(Any Level)
'Argggg Nooo...' Throwfar says. 'Throwfar no believe it. Throwfar lose three times in row!' Friendship
(Level <= 60)
For making a new friend in a strange city, the Powers have granted thee a Mark. Gloom
(Level >= 61)
For keeping the company of the damned, the Powers have granted thee a Mark. Greed
(Any Level)
For thy display of lucerative avarice, the Powers have granted thee a Mark. Honor
(Level <= 180)
For standing your ground, the Powers have granted thee a Mark. Hostility
(Any Level)
For destroying all troll life within the Mandrake Woods, the Powers have granted thee a Mark. Humility
(Level >= 240 and <= 241)
For attempting to win an unwinnable battle, the Powers have granted thee a Mark. Humility
(Any Level)
For showing remarkable humility, the Powers have granted thee a Mark. Hygeine
(Level <= 59)
For sparing Sigil from this stinky sorceror, the Powers have granted thee a Mark. Hypnosis
(Any Level)
For displaying a disturbing propensity towards suggestion, the Powers have granted thee a Mark. Idiocy
(Any Level)
For risking certain death by rolling the Dice of Doom, the Powers have granted thee a Mark. You have been granted the Mark of Idiocy! Impotence
(Level >= 200)
For failing to save Captain Naroth\'s brother, but still obtaining his remains, the Powers have granted thee a Mark. Insanity
(Any Level)
For giving in to the voices of the spellbook, the Powers have granted thee a Mark. You have been granted the Mark of Insanity! Judgement
(Level >= 30 and <= 135)
For freeing a kidnapped prisoner from the dread orcs of Wroth, the Powers have granted thee a Mark. Kindness
(Level >= 61)
For allowing Lord Agrippa to relive a lost memory of Lady Saresyn, the Powers have granted thee a Mark. Knowledge
(Level >= 151)
For seeking self-improvement yourself through knowledge, the Powers have granted thee a Mark. Lamentation
(Any Level)
For persevering and finding the dark forest of Mandrake, the Powers have granted thee a mark! Lethargy
- Success string unknown.
Light
(Level 240)
Success string unknown. Love
- Success string unknown.
Luck
(Level >= 180)
For beating the house at its own game, the Powers have granted thee a Mark. Mercenary
(Any Level)
Success string unknown. Miracles
(Any Level)
For performing a modern day miracle, the Powers have granted thee a Mark! Mystery
(Level >= 120 and <= 239)
For defeating the rebellious wizard Focault and solving the mysteries of his inner sanctum, the Powers have granted thee a Mark. Observation
(Level <= 60)
For thy efforts of observation, the Powers have granted thee a Mark. Ogrish
(Any Level)
You have received the mark of Ogrish. You may now walk around the Ogre Village as one of them. Passion
(Level <= 180)
For exploring thy passions, the Powers have granted thee a Mark. Patience
(Level >= 31 and <= 75)
For thy patience in reaching the summit of the Tower of Riga, the Powers have granted thee a Mark. Perseverence
(Level 241)
For thy perserverence in a lengthy battle fraught with peril, the Powers have granted thee a Mark. Pestilence
(Level >= 150)
For defeating the Diseased One, the Powers have granted thee a Mark. Pleasure
(Level <= 20)
For finding a pleasant inn to stay at, the Powers have granted thee a mark! Polarity
(Level >= 70 and <= 145)
For working both against and for the goodness of Tellerium, the Powers have granted thee a Mark. Pride
(Any Level)
For journeying to the architectural wonder that is the Palace of Diocletian, the Powers have granted thee a mark! Rage
- Success string unknown.
Reincarnation
(Any Level)
For being within their good graces, the Powers have granted thee a Mark. You have been granted the Mark of Reincarnation! Revenge
(Level <= 241)
For lighting the fires while the city sleeps, the Powers have granted thee a Mark. Sanctuary
(Any Level)
For having the humility to seek sanctuary within one of their temples while under duress, the Powers have granted thee a mark. Sanity
(Level >= 220)
For defeating the mad war master, the Powers have granted thee a Mark. Secrets
(Level <= 150)
For keeping King Cronus' dirty little secret, the Powers have granted thee a Mark. Serenity
(Level <= 240)
For patiently seeking enlightenment within this chaotic world, the Powers have granted thee a mark. Serenity
(Any Level)
For making it possible to defeat Divusmors, the Powers have granted thee a Mark. You have been granted the Mark of Serenity! Shadow
(Level 240)
Success string unknown. Shame
(Level <= 180)
For deserting your post, the Powers have granted thee a Mark. Sociableness
(Any Level)
For kindly playing a game with youngsters, the Powers have granted thee a Mark. Sociality
(Any Level)
For being so socially active, the Powers have granted thee a Mark. Solutions
(Level >= 6 and <= 25)
For finding a superior method of intercontinental transportation, the Powers have granted thee a Mark. Spirit
(Level >= 180)
For devoting your spirit to seeking inner peace, the Powers have granted thee a Mark. Strength
(Level <= 120)
For possessing the physical ability to relieve Lord Agrippa of this accursed boulder, the Powers have granted thee a mark. Success
(Level >= 220)
For defeating Veldra, the evil witch sister, the Powers have granted thee a Mark. Temperance
(Any Level)
For showing self-restraint and not killing your aggressor, the Powers have granted thee a Mark. Tenacity
(Level >= 224)
For defeating the mighty Reztreal and releasing the power of his sphere, the Powers have granted thee a Mark. Time
- Success string unknown.
Tithing
(Any Level)
For giving to the mortal manifestation of the Powers, they have granted thee a Mark. Traveller
(Level >= 181 and <= 240)
For thy travels across the lands of Alyria, the Powers have granted thee a Mark. Treachery
(Level >= 120)
For seeking out and assisting the exiled Lord Maldra, the Powers have granted thee a Mark. Truth
(Level >= 10 and <= 60)
For sparing the life of the Samurai Duck, the Powers have granted thee a Mark. Valor
(Level >= 180)
For defeating the sorcerous Lord Bloodbane on thy own, the Powers have granted thee a Mark. Vengeance
- Success string unknown.
Victory
(Level >= 61)
For displaying extraordinary prowess at fighting games, the Powers have granted thee a mark. Vigor
(Level >= 180)
For journeying to the edges of the planet, the Powers have granted thee a Mark. Vitality
(Any Level)
For freeing the denizens of Beltane from the malpractical grip of Doctor Gonzo, the Powers have granted thee a Mark. Wanderer
(Any Level)
For journeying long and far to see the sights of Sepharia, the Powers have granted thee a mark! War
(Level >= 40 and <= 120)
For besting a skilled warrior through offensive and defensive tactics, the Powers have granted thee a Mark. Water
(Any Level)
For successfully dowsing for water in the forlorn Desert, the Powers have granted thee a Mark. Water
(Level <= 180)
For exploring the underwater city of Atlantis, the Powers have granted thee a Mark. Wealth
(Level >= 60)
For being enterprising enough to amass some riches, and being generous with them, the Powers have granted thee a Mark. Wisdom
(Level >= 180 and <= 239)
For exchanging favors and wisdom with the wise centaur, the Powers have granted thee a Mark. Wisdom
(Level <= 9)
A voice speaks inside your head, 'You have shown yourself to be wise despite your youth, this is something that should be rewarded.' Wonder
(Level <= 75)
For seeking wonder and amazement in these jaded times, the Powers have granted thee a Mark. Youth
(Level <= 9)
Congratulations, you have come far and will be rewarded for your trials.
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