Alyria Online DojoMapsTrainersScrollsPlayer Tracker.Sigs

Lore

  Towne Crier
  Message Board
  About Us
  Crier Information
  How to Play
  Network Status
  Archives
  #aochat Logs
  Add to Chat Logs
  Contact AO
  Contact MM
  MM Contest Awards
  The Nexus
  Link Us
  Special Thanks

Fundamentals

  System Updates
  Races
  Classes
  Player Distribution

World of Alyria

  Atlas
  Maps
  Sextant Readings
  Survey Viewpoints
  Worldgates
  Locator
  Speedwalks

Athenaeum

  Trainers & Skills
  Bard Songs
  Herbalism
  Ships
  Shipyards
  Lockers
  Banks
  Key Phrases
  Druid Equivalents
  Psionic Equivalents
  Mark List
  Strings of Interest
  Tips & Tricks

Dojo Rooms

  Tracker
    PK Tracker
PK Almanac
PK Top Lists
PK Statistics
Player Tracker
Clan Tracker
Chess Tracker
Celebrities Online
Fruitwall
Auctions Top List
Statistics
Gizmos Projects
Spellbook Builder
Restringer
Herbalism Mixer
SP Calculator
Character Builder
Maestro
Token Calculator
Scripts Equipment Item Attributes Weapon Attributes Best Weapons Nodecay Weapons Scrolls Spellbooks Quest Items Contribute Items Astrals Seashell EQ Archon Material List of Archons Domain of Arbaces Archon Profs Archon Spells Tokens AP Mobs Soloing Hunters Hunter Types Amphitheater Stories Fatalities Damage Strings Yell Voices Dreams Bloodbath! Online Game Laws Coder's Corner Sigs Updates Reporter
Archon Material : Hunter Types // Browsing(17) Playing(127) Pfiles(90,632) Clans(121) LiveFeed(down)

There are several types of hunters you will encounter as an archon. Some will be easier than others depending on your race and class path. For example, minotaurs have a harder time fighting alchemist-type hunters because they breathe fire and cast high explosives. Here are all the possible types of hunters.

Alchemist - These run a level 241 alchemy script which enables the hunter to throw all sorts of high level bombs. These hunters are the only ones that are uneffected by counterspell. They have permanent sneak/hide. They also breathe fire and generally do a lot more damage since they like dispelling you and casting high explosive. On the plus side, they usually have less health.

Druid - As the name implies, these hunters cast druid type spells (invocations and evocations).

Energy-Immune - They are immune to energy type weapons and most elemental based spells. These can be annoying to many archons, since the staple weapon of many players at the archon level is the quest wand from Lord Vendredi (which does energy type damage). These hunters are also immune to the dispel magic spell.

Ethereal - Very annoying unless you have a weapon with the special attribute, "dispelling". These weapons unfortunately, are very rare. Players generally will equip one of these weapons and engage the hunter until the weapon dispells the ethereal form. Besides being permanently ethereal (unless dispelled through a weapon), they also breathe lightning. Every now and then, they will attempt to disarm you.

Generic (Cause-critical) - Your generic archon hunter who casts a wide variety of spells, but prefers cause-critical. They also have permanent sneak/hide. They have low spellpoints, but can cast extinction when silenced.

Master - Stay far away from this one unless you are in a sizable form of archons. This is the hardest type of hunter. They will specifically target your weakness (if you are a minotaur, they will use fire attacks; if you are a dwarf, they will use lightning attacks), and have insane amounts of hitpoints. They also take hefty chunks out of your life each round. It is not uncommon for them to do 1.5k damage per round... But the rewards are well worth it if you can defeat one - 200 archon points, a hexagonal silver token, and semi-useful equipment.

Summoner - These hunters cast the spell 'summon elemental' in combat. It takes them 2 rounds to cast the spell, which gives you plenty of time to cast counterspell, or to get your blind/spook spell ready to target the soon-to-be-born elemental. They are immune to disease (even a psionic's irritation), but can be poisoned. They generally have less health than the other hunter types.

Witch - Hunters of this type are either easy as pie or your worst nightmare, depending on the roll of the die. They will cast all sorts of nasty witch spells, the notable ones being extinction and energy orb. If either one of these spells land on you, it will completely debilitate you unless you are in a form which can outheal the attrition damage caused by these two spells. However, if you are lucky enough to counter such a witch spell, the fight will practically be yours. Witch type hunters also breathe poison, which may or may not be something to keep in mind depending on your race. They also cast firebolt and icebolt, which are capable of doing over 1k damage, so watch out.

 

Google


MM Time: 9:44 am
Trigael new | Marabah half waxing
WGa: Sigil
WGb: Arcane

PK Ladder
 1. Kuwabara 399 No Change
2. Insanity 323 No Change
3. Archie 297 No Change
4. Santino 273 No Change
5. Krim 266 No Change
6. Jorem 249 No Change
7. Xane 209 No Change
8. Kurik 201 Up
9. Bing 198 Up
10. Rotten 198 Down
11. Ezekail 191 No Change
12. Chromatus 188 Up
13. Bougie 175 Down
14. Arcadin 166 No Change
15. Ledatic 158 No Change
16. Gulin 146 Up
17. Asphyx 145 No Change
18. Marvelle 144 No Change
19. Caro 143 No Change
20. Brimstone 142 Up
21. Alondra 139 Down
22. Yulin 136 No Change
23. Neutrino 135 Up
24. Lonar 133 Up
25. Weezy 133 Up

Player of the MonthKuwabara 399
High: Kurik 689

Player:

Tip
The "web failure" check is based upon the level of the web spell, and the learned percentage of the skill (spell or proficiency) being checked against it.
 
aodojo.com
© 1999-2010 Alyria Online. References to Materia Magica © 1995-2010 Ingenii Interactive Co.
All rights reserved.